Not sure why or if that's related to the windowed-mode issue. Only thing I can tell right now is I think it's only seeing whatever monitor Windows assigns to "Monitor 1". I've tried all the suggestions in this thread and nothing has changed its behavior.Īnother step I've tried is setting the SLI configuration to "disable SLI" (normally I have it on "Activate all displays"). If I disable that monitor in Windows the game only sees my central monitor, which is the correct monitor, but it is stuck in a small window no matter what settings I change. When the monitor on GPU1 is enabled in Windows settings the game will only see that monitor, and it does correctly go fullscreen on that monitor when I change the setting, but that's an old 4:3 monitor. I have two GPUs, two monitors on GPU0 and one monitor on GPU1. Not getting any active use numbers from my GPU during intro cutscene How are you measuring GPU usage? I see no usage over idle in HWiNFO while the game is running, but task manager shows what looks like normal usage numbers. One example of a non-realtime rendered application where it also works is Steam. This key combination works for almost all realtime rendered applications. This will put your game in fullscreen mode without modifying any settings. Originally posted by Gray Fox:Update, it seems to not be utilizing my GPU at all. After opening the game and setting your specific settings, press 'Left ALT' + 'Enter'.
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